Frederick Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.
History: He got into the Herbalist business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 9 years.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Sensitive, Impulsive. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Gold dragon comb with red garnet eye (800 gp). Gold dragon comb with red garnet eye (800 gp). A roughly beaten golden orb (150 gp).
Manfred Charlton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a black collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His black hair is heavily combed to the right. His brown eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his brother; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Adventurer, Family. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 11 (+0) | 5 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2
Possessions: 100 gp. 1 Minor magic item.
Shane Bradley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his greatsword always slung over his shoulder. He is physically well-built. He has black hair. He has violet eyes and a blue hat with a white feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Ideals: Justice. Bonds: Military, Adventurer. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).
Arnold Stapleton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: This man loves painting and to teach people painting more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the east to a Layabout, Arnold learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Military, Job. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: Just what you see.
Chad Wade, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and wears a robe, a symbol of death around his neck, and a hand crossbow on his belt. His hair is always cut to a buzz. His blue eyes dart from person to person to random spaces in the air.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
