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NPC Generator

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Advanced [show]


Don Myerscough, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of spears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has wavy red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sculptor father left him crippled. He then took over the family business and is one of the better Mercenary for hire.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels threatened by others

Ideals: Fighting, Impeccable, Artistic. Flaws: Disease, Fearful. Bonds: Job. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Don Myerscough, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Theodoric Benson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He dresses like a well dressed Armorer does. His tied-back hair is auburn. His eyes are blue and catlike.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it; and to be a actor again

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric Benson, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 17 (+3)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Crowbar. 1 Bullseye lantern. 1 Bullseye lantern.


Social Check DCs


Geoffrey Deighton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His hair, while still mostly blonde, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and he is greedy

Bonds: Job, Immigrant, Rich, Nature, Family. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Geoffrey Deighton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (400 gp). 1 Minor magic item.


Social Check DCs


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a violet shirt with thin brown vertical stripes and blue pants, marred by chocolates. His silver hair is knotted and matted. His eyes, though not visible through his cowl, are gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Bowyer

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Dalton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 8 (-1)8 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Arnold Carlton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Barrister, and carries maces. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.

Motivation: His spouse's relatives view him with great suspicion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Emotional, Impulsive. Bonds: Rich, Criminal record, Family. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Arnold Carlton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 6 (-2)12 (+1)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs

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