Patrick Reed, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Glassblower uniform, and carries rapiers. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are hazel.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a wizard, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Glassblower job and began his own company from there.
Motivation: To be a Fletcher again; and sabotage a competitor
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Half-Plate.
Balimaar Northcott, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His long black hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He dislikes all the random violence that takes place in the south. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Pacifist. Bonds: Criminal record, Rich, Enemies, Religious. Occupation: Bather
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 6000 sp.
Gomory Allerton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Crown-heir does. He wears his silver hair down. He has gleaming, smiling blue eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.
History: He was raised in a desert tribe. His childhood dream was to be a Performer, but he was a colossal failure. He now owns his own business.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and wants to open a new tavern
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Gerard Braxton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He dresses like a well dressed Fletcher does. He has a hunchback. His golden hair is long and unkept. His eyes are a pleasant gray.
Personality: Always inclined to offer people food he seems plenty friendly. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He became a Fletcher soon after.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Fletcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 25000 cp. 1 Minor magic item.
Gerard Charlton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. This violet eyed southerner is not easily forgotten.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Server father left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: His religion dominates his actions; and he desires power and/or immortality
Ideals: Justice, Persistence. Flaws: Disease. Bonds: Attractive. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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