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NPC Generator

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Advanced [show]


Everard Halsey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a brown vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is blonde and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Gardener, but he was a colossal failure. He struck the Bowyer job and began his own company from there.

Motivation: To settle down with his crush; and wants a kiss

Flaws: Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Bowyer

Voice: Low and grunting

Attributes [hide]

Everard Halsey, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerald Skelton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely tan suit with red socks and a vest with buckled shoes. His hair is silver and curly. His eyes are likewise violet. His teeth are white and perfect.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gerald was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Attractive, Family. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Skelton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Thomas Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Glassblower. His golden hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.

History: Born in the south his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and wants to work out more often

Ideals: Joker, Athletic. Flaws: Insomniac. Bonds: Religious, Poor, Criminal record. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Thomas Hallewell, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Alex Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is auburn. His violet eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: Sold as a small child to a wizard, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Flaws: Shy, Fearful. Bonds: Adventurer, Mentor, Job. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Alex Blankley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)17 (+3) 9 (-1)13 (+1)
Skills History +5, Insight +1
Senses Passive Perception 9
Languages Common, Auran, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Stanford, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a pixie cut. His eyes, though not visible through his cowl, are hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a wizard, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Joker, Fighting, Gifted. Bonds: Attractive, Mentor. Occupation: Barrister

Voice: French accent

Attributes [hide]

Randal Stanford, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2600 sp.


Social Check DCs

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