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NPC Generator

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Advanced [show]


Nicholas Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tattered old clothes. His blonde hair is thinning but still full. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Opinionated, Gifted. Flaws: Ugly, Disease, Fearful. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Nicholas Melancon, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Jet (130 gp). Citrine (80 gp).


Social Check DCs


Nicholas Kenley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear green tank tops with blue pants. He wears his white hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.

History: Gifted from a young age, Nicholas studied abroad. After coming to the age of reason, Nicholas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Nicholas Kenley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Norman Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a blue low-cut shirt, and a feathered hat upon his head. He has a slight overbite and is overall scrawny. His black hair is smooth and relatively long. He has gray eyes and a red hat with a blue feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the south to a Cartwright, Norman learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: To protect his home; and wants to open a new tavern

Ideals: Joker, Justice, Athletic. Bonds: Job, Guardian. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Norman Yeardley, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)17 (+3) 12 (+1)16 (+3)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Richard Altham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey costume with the symbols of magic on his torso. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Richard Altham, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)9 (-1) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Theobald Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with small hat. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Racist. Bonds: Mentor, Nature. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Theobald Dumph, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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