William Spalding, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His golden hair is still thick. He has several tiny ruby earrings on each ear.
Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Slave, Rich, Mentor. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Roland Westbrook, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tan Stetson hat and tan clothes. He has shaved his head bald. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the north, but his parents moved at a very young age to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: To prove his worth to the world; and his religion dominates his actions
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious, Immigrant, Rich. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Onyx (70 gp). Jade (100 gp). Jade (100 gp). Star rose quartz (70 gp). 1 Minor magic item.
Peter Preston, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He carries with him a set of tridents on his belt, each one with a jet on the hilt. He has wavy golden hair. His eyes are gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gifted student he started as a Mason, but he got bored and became a Apothecary. He has worked as a Apothecary like his mother before him.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Rich, Job. Occupation: Apothecary
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2300 sp. 1 Masterwork Musical instrument. 1 Superior lock.
Everard Denholm, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. He keeps his long white hair kept up in a rat tail. His eyes are blue and beady.
Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found.
Flaws: Ugly, Insane, Disease. Bonds: Family, Rich. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Everburning torch. 3 Thunderstones. 1 Alchemist’s fire.
Gerard Marley, Male Human [Permalink]
Personal [hide]
Description: He wears a white broad hat and white clothes. He wears a broad hat to cover his moderate length auburn hair. He has a dull look in his brown eyes.
Personality: He has always had a great fascination with Human culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his sister before him, after school he went straight into learning to become a Miller. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Seeks redemption; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 11 (+0) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Magnifying glass. 1 Magnifying glass. 1 Good lock.
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