Miles Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic. Flaws: Ugly, Shy, Insane. Bonds: Criminal record. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 18 (+4) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 200 gp. 1 Bullseye lantern. 1 Superior lock.
Geoffrey Bristol, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a grey and black handkerchief worn on his right side. He has a red handlebar mustache and slicked back red hair. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 66. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Geoffrey's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc
Flaws: Insane, Antagonistic, Greedy. Bonds: Rich, Attractive. Occupation: Gardener
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Thomas Wade, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His hair is long and brown with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He is very quiet and rarely speaks above a whisper. Thomas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A strong sense of loyalty to Human people; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Attractive, Family, Military. Occupation: Sculptor
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10 pp.
Hugh Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are green and catlike.
Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: He is terrified, and will act out of fear.
Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Attractive, Poor. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 8 (-1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Charles Blankley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His skin is also unnaturally pale. He has no hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Religious, Rich, Nature. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
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Their contribution stands as a beacon of hope for all adventurers!