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NPC Generator

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Advanced [show]


Alexandre Addington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his spear ready. He wears his silver hair down. His blue eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He does not trust anyone and sleeps with one eye open.

History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home.

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Guardian, Nature. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Addington, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)8 (-1) 17 (+3)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Blue quartz (16 gp). Obsidian (16 gp). Iolite (30 gp). 1 Masterwork Common Melee.


Social Check DCs


Gilbert Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Shy. Bonds: Mentor, Enemies, Religious. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Gilbert Harlow, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Drogo Myerscough, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail, and he perpetually has his spear ready. He has done his best to style his blonde hair to look like a famous performer. This green eyed northerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the north his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Fighting, Philantrophist. Bonds: Family, Poor, Criminal record. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Drogo Myerscough, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 8 (-1)6 (-2)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Cromwell, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He sports tan clothing, slightly heavier than average wear. He wears a colorful flower in his silver hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He has decided he is irredeemable.

Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Cromwell, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hugh Camden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He tends to wear a large pastel jacket. His golden hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: Hugh was born the youngest of three triplets. His mother was a soldier and died while he was still young. Hugh was left his mother's suit of armor and trained in its use and care. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: He doesn't get along with people that don't share his tastes; and marry his brother to traveling adventurers

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Job, Family, Military. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Hugh Camden, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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