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NPC Generator

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Advanced [show]


Tim Ridley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He is an epitome of beauty. He has a small bristly mustache and wavy chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Sculptor again; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Fisher

Voice: Sensual and smooth

Attributes [hide]

Tim Ridley, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 sp.


Social Check DCs


William Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He has a large white mantle and cape that has been intricately interwoven into his tan robe. He has moderate length auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small desert village. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist. Flaws: Insane, Addict. Bonds: Nature, Immigrant. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

William Roscoe, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Star ruby (800 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Kyle Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His hair is black and curly. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 15th year, his parents were killed by a giants raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he wants revenge against giants

Flaws: Depressed, Antagonistic. Bonds: Rich, Enemies. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Kyle Charlton, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bernard Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish chestnut hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Mercenary in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Mercenary soon after.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Joker. Bonds: Attractive, Job, Immigrant. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Bernard Jacobs, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


William Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. His silver hair is cut jaggedly and amateurishly. His eyes are likewise violet.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is lazy and tries to find solutions quickly.

History: He got into the Shoemaker business at a young age. His childhood dream was to be a Painter, but he was a colossal failure. He has achieved small success as a Shoemaker.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Lazy. Bonds: Job. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

William Willoughby, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)17 (+3) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Goblin, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp.


Social Check DCs

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