Dean Wentworth, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a green costume with the symbols of magic on his torso. His hair is white and curly. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Stableman and found it very stressful. He struck the Stableman job and began his own company from there.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and to be a jeweler again
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Slave, Job. Occupation: Stableman
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Golden yellow topaz (1000 gp). Banded agate (8 gp). Onyx (50 gp).
Hunter Axton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is well dressed, constantly wearing a green suit, black shirt, and blue tie. His whole body is exceptionally muscular. He wears his black hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Optimist. Bonds: Immigrant, Criminal record, Adventurer, Rich. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
Adelard Lindsay, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is braided into rings. His eyes are likewise violet. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.
Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Shy, Racist. Bonds: Rich, Attractive. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Bernard Trollope, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a robe, a symbol of the sun god around his neck, and a shield on his belt. He sports a flattop hair cut. His eyes are blue and beady.
Personality: Bernard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Blue quartz (14 gp). Brown-green garnet (130 gp). 1 Buckler. 1 Half-Plate. 1 Darkwood Buckler.
Gilbert Eastoft, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and is pretty ugly. He wears a broad hat to cover his moderate length silver hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gilbert was born on a far northern plains where he grew up under the tutelage of his mother, an expert Fisher. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Bullseye lantern. 1 Healer’s kit. 1 Superior lock.
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