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NPC Generator

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Advanced [show]


Kyle Harley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Marshal, and he perpetually has his club ready. His silver hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Kyle Harley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 9 (-1)6 (-2)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alexandre Denholm, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. His hair, while still mostly chestnut, has prominent grey streaks. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Adventurer. Energy wise he seems alert and responsive.

History: Born in the south his family was never financially stable. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: To be a Spice Merchant again; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Adventurer

Voice: Low range voice

Attributes [hide]

Alexandre Denholm, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Charles Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape, and carries clubs. He wears his black hair up. His eyes are hazel and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Cartwright mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Family, Rich. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Thackeray, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp. Silver pearl (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He is physically well-built. His red hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Mayor, but he was a colossal failure. He has worked as a Spy like his mother before him.

Motivation: Money/treasure; and balancing his hectic life and new spy responsibilities is difficult

Flaws: Ugly, Depressed. Bonds: Rich, Job, Military, Family. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Ramsay, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 12 (+1)7 (-2)
Skills Intimidation +0, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp. 1 Small steel mirror. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.


Social Check DCs


Bernard Darby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. His long white hair reaches down to his waist. His ears are large.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He is a very good compulsive liar and kleptomaniac.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has drifted from career to career and currently works as a Mayor.

Motivation: Sabotage a competitor; and seeks redemption

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Criminal record. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Bernard Darby, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)9 (-1) 10 (+0)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. 1 Silk rope. 1 Masterwork Thieves’ tools.


Social Check DCs

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