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Advanced [show]


Heward Bentham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his blonde hair down. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born the only child of a wealthy merchant. He worked as a nervous Priest and found it very stressful. He has set out to sabotage the competition.

Motivation: Retire the richest man in the east; and he is a bit of a kleptomaniac

Ideals: Passionate, Entrepeneur. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Heward Bentham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)5 (-3) 15 (+2)8 (-1)
Skills History -1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. Eye agate (7 gp). Jet (150 gp).


Social Check DCs


Dean Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His hair is red and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dean took refuge in the large cave and found the beat up falchion and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Optimist. Bonds: Poor, Nature, Criminal record. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Dean Charlton, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: Obsidian (7 gp). Chalcedony (60 gp). 1 Half-Plate.


Social Check DCs


Anselm Clive, Male Human [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his scythe always slung over his shoulder. His skin is fair and his fingers are delicate and long. His long chestnut hair reaches down to his waist. His eyes are a pleasant amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Fletcher, who enjoyed hunting, Anselm was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Passionate, Entrepeneur, Justice. Flaws: Antagonistic. Bonds: Nature. Occupation: Knight

Voice: German accent

Attributes [hide]

Anselm Clive, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Zircon (20 gp).


Social Check DCs


Alex Royal, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear grey tank tops with brown pants. His golden hair is smooth and relatively long. His eyes are likewise violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Military, Rich. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Alex Royal, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Trey Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and brown handkerchief worn on his left side. He is portly but not overly obese. His white hair is thinning but still full. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has achieved small success as a Interpreter.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Gifted, Optimist. Flaws: Addict, Hedonist. Bonds: Military, Job. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Trey Yeardley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)17 (+3) 10 (+0)12 (+1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Goblin, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Amber (40 gp). Jet (40 gp).


Social Check DCs

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