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Advanced [show]


Randal Acton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. He wears his brown hair up. He has gleaming, smiling gray eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He receives visions of the future at random moments

History: Born to a Carter, his father struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Randal Acton, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 46000 sp.


Social Check DCs


Tim Harper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears skinny pants and wears a tan and grey robe with the hood down and is in decent physical shape. He has moderate length golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Tim hails from a village terrorized by illithids. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by illithids. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He's repulsed by the PC.

Ideals: Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Enemies. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Tim Harper, Male Human Fighter 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 50 pp. Rhodochrosite (16 gp). Hematite (16 gp). Onyx (20 gp).


Social Check DCs


Richard Everleigh, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly golden, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: The child of a Fisher, who enjoyed hunting, Richard was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he is greedy

Ideals: Pacifist. Flaws: Insomniac, Mundane. Bonds: Rich, Nature, Slave. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Richard Everleigh, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 8 (-1)16 (+3) 10 (+0)18 (+4)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Rolf Home, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting yellow shirt and pants. His long blonde hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Disease, Insane, Antagonistic. Bonds: Adventurer. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Rolf Home, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Blue star sapphire (500 gp). Onyx (50 gp). 1 Half-Plate.


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has recently gotten a pet goose that steals things from people.

Motivation: He feels threatened by others.

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Poor, Slave. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Guy Windsor, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs

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