Peter Windsor, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy blonde hair. He wears crescent spectacles with a black brim.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his father.
History: He is a Doppelganger in disguise. He was an apprentice working in his father's forge. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: Just what you see.
Roger Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized amber on his left hand. His silver hair is drawn into a tight pony tail with a clover scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture.
Flaws: Depressed. Bonds: Rich, Immigrant, Mentor, Criminal record. Occupation: Doctor
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Justin Barclay, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. His blonde hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: Justin wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his writing dream.
Motivation: His religion dominates his actions; and a deep hatred of goblins
Ideals: Disciplined, Gifted, Artistic. Bonds: Attractive, Poor. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 8 (-1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Terran, Dwarven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 13000 cp. Tiger eye turquoise (13 gp). Fire opal (400 gp). Jet (150 gp). Lapis lazuli (13 gp). 1 Minor magic item.
Patrick Winchester, Male Human [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He is physically well-built. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Patrick was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Find a way to reverse the transformation of his brother; and he's looking for his big break
Flaws: Forgetful. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp.
Anselm Thornton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise violet.
Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Anselm studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 9 (-1) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
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