Henry Weston, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His black hair is thinning but still full. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Further he is a bit of a stoner and is frequently out of it.
History: He was raised by priests from a young age. His father took him hunting and taught him how to get in the mind of other creatures. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Insane, Addict. Bonds: Nature, Religious, Mentor. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Wymar Gladstone, Male Human [Permalink]
Personal [hide]
Description: This northern man dresses well, wearing tan shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His brown hair is still thick. He is very pretty but has cold, dead eyes.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
William Shelby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a tan poncho over his likewise colored trousers and shirt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce amber eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Family, Military. Occupation: Bookbinder
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 4 (-3) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 200 gp.
Manfred Richie, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears bulky brown painted plate armor. His long golden hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.
History: Born in the north to a Dilettante, Manfred learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Joker, Professionalism, Entrepeneur. Bonds: Job, Military. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp. Eye agate (14 gp). Black pearl (300 gp). Smoky quartz (80 gp). Black pearl (300 gp). 1 Minor magic item.
Kody Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears a black coat over a green low-cut shirt, and a small hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His moppish chestnut hair is in a traditional bowl cut. He has blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Fisher, who enjoyed hunting, Kody was taken on many hunting expeditions. A gifted student he started as a Fisher, but he got bored and became a Bookbinder. He became a Bookbinder soon after.
Motivation: Doesn't want to be a Bookbinder and was forced into it by his family; and wants to raise his children well
Flaws: Antagonistic. Bonds: Religious, Nature, Job, Family. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp. 1 Chain shirt. 1 Banded mail. 1 Masterwork Light wooden shield.
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