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Advanced [show]


Don Enfield, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. His hair is black and very short. He has gleaming, smiling gray eyes.

Personality: Don wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Server, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Religious, Poor, Criminal record. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Don Enfield, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)7 (-2) 16 (+3)16 (+3)
Skills Animal Handling +5, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Wharton, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple green robe with tan stripes complete with hood. He is muscular with a powerful set of arms. He sports a flattop hair cut. His violet eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Tim was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has money and likes to spend it; and doesn't want to be a navigator and was forced into it by his family

Flaws: Insane, Fearful. Bonds: Family, Military, Rich. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Tim Wharton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 7 (-2)17 (+3) 16 (+3)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 13
Languages Common, Terran, Orc, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Bertram Tinley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple black robe with white stripes complete with hood. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north, but his parents moved at a very young age to the east. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Shy, Fearful. Bonds: Immigrant, Rich. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Bertram Tinley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Banded agate (13 gp). Eye agate (13 gp).


Social Check DCs


Don Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is dressed in an above average manner. His silver hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Impeccable, Justice, Logical. Bonds: Attractive, Criminal record. Occupation: Bather

Voice: Loud with bravado

Attributes [hide]

Don Windsor, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)15 (+2) 10 (+0)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Amber (160 gp). Alexandrite (400 gp). Hematite (5 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Miles Vance, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his auburn hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Religious. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Miles Vance, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)10 (+0) 16 (+3)17 (+3)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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