Robert Carlton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a long, blue, dusty cloak. He has shaved his head bald. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.
History: He was born in the north, but his parents moved at a very young age to the west. Like his mother and his brother before him, after school he went straight into learning to become a Mason. Since then, he has sought to make the best of life.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Mason
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Anselm Landon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. He wears his red hair up. His eyes are green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Anselm hails from a village terrorized by illithids. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by illithids. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Many illithids want him driven away; and a deep hatred of illithids
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.
Wymar Barclay, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a brown armored body suit, with a simple tan line shooting up and back down, and a wedding ring on his left hand. He keeps his chestnut hair in a flapper bob. His amber eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted. Bonds: In love, Guardian, Rich. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Druidic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Conrad Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fancy grey suit. He has done his best to style his black hair to look like a famous performer. His brown eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.
History: Conrad was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a Bellfounder soon after.
Motivation: Further expansion of business; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp.
Richard Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his right hand. He wears his silver hair down. His eyes are a pleasant green.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not trust anyone and sleeps with one eye open.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Ruler father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and sabotage a competitor
Flaws: Insomniac, Disease. Bonds: In love, Attractive, Military, Job. Occupation: Mortician
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
