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NPC Generator

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Advanced [show]


Don Landon, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Cynical. Bonds: Immigrant, Adventurer, Job. Occupation: Barrister

Voice: Breathy voice

Attributes [hide]

Don Landon, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Stealth +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Arnold Quinton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his brown hair up. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Carter

Voice: French accent

Attributes [hide]

Arnold Quinton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)16 (+3) 16 (+3)18 (+4)
Skills Religion +5, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Patrick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is lengthy and is close to two feet long. His hazel eyes are slightly larger than normal.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 12 years.

Motivation: He wants to meet his childhood hero; and expand his business

Ideals: Fighting. Bonds: Enemies, Job, Slave, Adventurer. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Winterbourne, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Deep blue spinel (500 gp). Star rose quartz (60 gp).


Social Check DCs


Anthony Livingstone, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears black trousers with brown and violet striped suspenders. He wears various colorful collared shirts. He is an epitome of beauty. He wears his red hair up. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is frequently practicing swordplay.

History: A powerful necromancer made him what he is. His mother was a soldier and died while he was still young. Anthony was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Attractive, Military, Mentor. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Anthony Livingstone, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 6000 cp.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He very much looks the part of a Ruler. His whole body is exceptionally muscular. His white hair is singed and shortened. His eyes are gray and beady.

Personality: He is irascible and easily irritated. He is obsessed with his god.

History: He got into the Ruler business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He has achieved small success as a Ruler.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Religious. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Bertram Mitchell, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 7 (-2)18 (+4)
Skills Athletics +1, History +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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