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NPC Generator

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Advanced [show]


Anthony Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has silver hair. This green eyed southerner is not easily forgotten.

Personality: He acts crazy and hedonistic. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Anthony hails from a village terrorized by goblins. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has decided he is irredeemable.

Flaws: Hedonist, Insane. Bonds: Attractive, Criminal record, Enemies, Religious. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Anthony Gentry, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)16 (+3) 7 (-2)7 (-2)
Skills Persuasion +0, Survival +0
Senses Passive Perception 8
Languages Common, Auran, Orc, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Breastplate. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Lance Marley, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He has wavy golden hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his music dream.

Motivation: To unite with his brother.

Ideals: Artistic. Flaws: Addict, Mundane. Bonds: Immigrant, Family. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Lance Marley, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Arnold Langdon, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right leg appears badly burned and disfigured. His golden hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also hits on women, regardless of circumstances.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gifted student he started as a Fisher, but he got bored and became a Dyer. He now owns his own business.

Motivation: He's attracted to the PC; and he's in love

Ideals: Artistic. Flaws: Shy. Bonds: Has a crush, Job. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Arnold Langdon, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Guy Nash, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to travel the world and help people.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist, Justice. Bonds: Attractive, Criminal record, Poor. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Nash, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 16 (+3)17 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 13
Languages Common, Ignan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Rolf Haley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. His violet eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Sage. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Fighting, Optimist. Flaws: Shy, Secretive. Bonds: Adventurer, Job. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Rolf Haley, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 8 (-1)9 (-1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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