Clerebold Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered ceremonial dagger and tarnished greataxe as well. He has no hair. He has a dull look in his amber eyes.
Personality: He dislikes all the random violence that takes place in the north. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. In his 13th year, his parents were killed by a drow raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2700 sp.
Dustin Kirby, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His long brown hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dustin's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 900 sp.
Arnold Clayton, Male Human [Permalink]
Personal [hide]
Description: A 5'6" northern man, he has the majority of his body covered in plate. His long brown hair reaches down to his waist. His skin is flawless and his violet eyes scan people very quickly.
Personality: He can speak with the recently deceased. He is obsessed with finding treasure.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Bonds: Attractive, Adventurer, Poor. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Melee.
Bertram Hamilton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, typically a more casual-formal manner. He has a very tight haircut. His half smiles and green eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a white middle class family as the only child. His family was turned out during the war. He and his family wandered west to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He feels threatened by others; and he is content
Flaws: Fearful, Mundane, PTSD. Bonds: Attractive, Religious. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Conrad Beckwith, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his lance always slung over his shoulder. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Artistic. Flaws: Insane, Shy. Bonds: Adventurer. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 4 (-3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
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