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Advanced [show]


Guy Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. He has moderate length blonde hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his absent father; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Has a crush, Family. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Barlow, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)11 (+0) 14 (+2)16 (+3)
Skills Religion +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Wymar Branson, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the south. Wymar was born on a far southern island where he grew up under the tutelage of his father, an expert Soapmaker. He now mingles about in high society.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Sensitive. Bonds: Rich, Attractive, Religious, Immigrant. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Wymar Branson, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 3 Tanglefoot bags. 1 Alchemist’s fire.


Social Check DCs


Nicholas Cotton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. His hair is auburn and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Nicholas Cotton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 16 (+3)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Black star sapphire (500 gp). Deep blue spinel (1000 gp). Sard (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a red coat over a violet low-cut shirt, and a deerstalker hat upon his head. He is bristling with hidden weapons, mostly sais and glaives. He is bald on top and has large chestnut tufts of hair around his ears. His amber eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the west. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels threatened by others; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Pacifist, Artistic. Flaws: Ugly, Fearful. Bonds: Criminal record. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Anselm Shelly, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Aquamarine (700 gp). White pearl (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long red hair kept up in a rat tail. His eyes are likewise violet.

Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 7 years.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Extrovert, Entrepeneur. Bonds: Rich, Job, Adventurer. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Tim Cromwell, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)12 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Survival +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 19000 cp.


Social Check DCs

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