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NPC Generator

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Advanced [show]


Drogo Wesley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear white clothing when he does not wear armor. His auburn hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Religious. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drogo Wesley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Eye agate (8 gp). Black opal (600 gp). Star ruby (600 gp).


Social Check DCs


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear blue pants and tee shirts. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in the east to a Fisher, Drogo learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He became a Fisher soon after.

Motivation: He is unsatisfied with his job; and to be a locksmith again

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Job, Slave. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Gentry, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Rolf Shipley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with Stetson hat. He has a long golden beard with little hanging trinkets. He has gleaming, smiling amber eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolf. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Rolf Shipley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)12 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Geoffrey Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His hair is short and blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. Being a Miner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is content; and seeks redemption

Ideals: Passionate. Flaws: Insane, Mundane. Bonds: Slave, Criminal record. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Geoffrey Lincoln, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Raymond Heiser, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing a long, red cloak. He is bald on top and has large black tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Overbrimming with self-confidence, Raymond isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by brigands. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Raymond Heiser, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 8 (-1)15 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Citrine (70 gp). Tourmaline (130 gp). Rose (70 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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