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NPC Generator

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Advanced [show]


Robert Bentham, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. He has auburn hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Robert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated, Justice, Athletic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Robert Bentham, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 7 (-2)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Large well-done wool tapestry (300 gp). Silver ewer (70 gp).


Social Check DCs


Patrick Churchill, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a greatsword. His hair is white, silky, and of moderate length. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Patrick Churchill, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Southey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is chestnut, silky, and of moderate length. His fierce violet eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small island village. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant, Nature. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Drogo Southey, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Gold and topaz bottle stopper cork (600 gp). A roughly beaten golden orb (70 gp). Silver chalice with lapis lazuli gems (70 gp).


Social Check DCs


Charles Harlan, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is bristling with hidden weapons, mostly scimitars and maces. He wears his hair in dreadlocks. He is baby faced.

Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Glassblower business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Adventurer, Job. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Charles Harlan, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Sharps, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a lot of dark rich colors, with gold accents. He keeps his long red hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to be a gardener again

Flaws: Insomniac. Bonds: Attractive, Religious, Job, Adventurer. Occupation: Courier

Voice: Strong lisp

Attributes [hide]

Gerard Sharps, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)9 (-1) 15 (+2)9 (-1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Golden pearl (90 gp).


Social Check DCs

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