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NPC Generator

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Advanced [show]


Gerard Hamilton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is dressed in earthy colors with a tan and green handkerchief worn on his right side. His white hair is greasy and uncared for. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy, self-centered, vain, and jealous.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was granted arcane powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted, Logical. Flaws: Ugly, Selfish, Insane. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Hamilton, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a red vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his red boots flare out at the collars. He has a silver handlebar mustache and slicked back silver hair. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Religious. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Wymar Hale, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)14 (+2) 3 (-4)15 (+2)
Skills History +4, Medicine -2
Senses Passive Perception 6
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Aquamarine (800 gp). 1 Silk rope. 1 Bullseye lantern.


Social Check DCs


Odo Hadlee, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His brown hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable. Bonds: Enemies, Immigrant. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Odo Hadlee, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)12 (+1) 18 (+4)12 (+1)
Skills Medicine +6, Performance +3
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Gunter Blythe, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Carter, his mother struggled to pay the bills. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Family, Poor. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Blythe, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 70 pp.


Social Check DCs


Ralf Marston, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He wears his golden hair up in a very large beehive style do. His fierce green eyes like to dwell on things.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Ralf has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Flaws: Terse, Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Ralf Marston, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp. Onyx (60 gp). Chrysoberyl (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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