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Advanced [show]


Heward Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. With a patchy silver beard and wild silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. He worked as a nervous Baker and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and to be a navigator again

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Baker

Voice: Jittery and nervous

Attributes [hide]

Heward Beitz, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)11 (+0) 14 (+2)15 (+2)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 4 Tanglefoot bags. 3 Antitoxin. 1 Alchemist’s fire.


Social Check DCs


Hunter Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has golden hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Athletic. Flaws: Selfish, Insane, Insomniac. Occupation: Bowyer

Voice: Sleepy voice

Attributes [hide]

Hunter Hallewell, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Jocelyn Gentry, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly black, has prominent grey streaks. He has gray eyes and a black hat with a violet feather.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: Jocelyn was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Flaws: Disease, Antagonistic. Bonds: Rich, Job. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jocelyn Gentry, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Silver comb with moonstones (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Hubert Van Es, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his chestnut hair. His eyes are green.

Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Butcher mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Shy, Disease. Bonds: Attractive, Slave. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Hubert Van Es, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 9
Languages Common, Sylvan, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Red-brown spinel (120 gp). Deep green spinel (120 gp). Onyx (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. His tied-back hair is black. He has brown eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Adventurer, Rich. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Norman Quinton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 17 (+3)15 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Deep green spinel (40 gp). Brown-green garnet (40 gp).


Social Check DCs

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