Richard Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, typically a more casual-formal manner. He keeps his brown hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is harsh and unforgiving.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he seems to be bored by most things
Ideals: Disciplined. Flaws: Insomniac, Antagonistic, Mundane. Bonds: Attractive. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. Chalcedony (30 gp).
Arnold Blythe, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel tunic with green highlights, and long brown pants that bunch up around his shoes. His golden hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Arnold was born the youngest of three triplets. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Family, Adventurer. Occupation: Bather
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2200 sp.
John Dryden, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy tan pantaloons and a blue scarf. He has shaved his head bald. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: John lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.
Motivation: His relatives are trying to arrange a marriage; and money/treasure
Ideals: Gifted. Flaws: Addict. Bonds: Rich, Family, Religious. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 2 Alchemist’s fire. 4 Antitoxin. 1 Holy water.
Odo Hadley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is renowned for his bright blue suits and hats. His golden hair and beard is wavy and long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and many brigands want him driven away
Ideals: Athletic, Passionate. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Navigator
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Theobald Dayton, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. He carries a battered mace and tarnished sai as well. He has a small bristly mustache and wavy chestnut hair. His eyes are blue and catlike.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Like his mother and his sister before him, after school he went straight into learning to become a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting, Gifted. Bonds: Job, Religious, Enemies. Occupation: Knight
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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