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Advanced [show]


Chad Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of the four houses of cards on his torso. His long chestnut hair is drawn into a two foot long braid. His half smiles and green eyes are beguiling and draw you in.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he's looking for his big break

Ideals: Disciplined. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Chad Brandon, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Anselm Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man is well dressed, constantly wearing a green suit, brown shirt, and tan tie. His hair is red and curly. He has hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Painter for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Flaws: Shy. Bonds: Military, Rich, Job, Enemies. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Anselm Winterbourne, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Cotton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son; and a need for knowledge about a nearby landmark

Flaws: Shy, Antagonistic. Bonds: Poor, Job, Adventurer, Family. Occupation: Bather

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Cotton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)16 (+3) 16 (+3)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Crowbar. 1 Masterwork Artisan’s tools.


Social Check DCs


Don Kimberly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man usually wears his tan robe and has his lance always slung over his shoulder. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small forest village. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He has a rivalry with the Church that dominates his actions; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Poor, Religious, Military, Nature, Criminal record. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Don Kimberly, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills History +4, Stealth +5
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Charles Walpole, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. His long black hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Religious, Family. Occupation: Healer

Voice: French accent

Attributes [hide]

Charles Walpole, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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