Arnold Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. His red hair is braided into rings. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He misses his home and complains about the freezing weather, even in summer.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and many goblins want him driven away
Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Barber
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: Just what you see.
Robert Alby, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His auburn hair is styled in orderly dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He has always had a great fascination with Human culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Robert was born the youngest of three triplets. In his 10th year, his parents were killed by a gnolls raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Fisher and was forced into it by his family.
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Family, Enemies. Occupation: Fisher
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Simon Whitby, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze, marred by teas. His black hair is still thick. His thin eyebrows rest above his beady brown eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10 pp.
Godfrey Snape, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear black clothing when he does not wear armor. He is bald on top and has large auburn tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a brothel owner, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: He is wracked by social anxiety.
Ideals: Athletic, Joker. Flaws: Ugly, Insomniac, Fearful. Bonds: Mentor. Occupation: Servant
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Alexandre Redfield, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears red painted combat armor at almost all times. He has a long red beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
