Bertram Brent, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Detective. His brown hair is smooth and relatively long. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up bow and armor he uses now. He now owns his own business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Job, Nature. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Chad Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He usually wears his black robe and has his rapier always slung over his shoulder. His white hair is unkempt and raggedy. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Raymond Morton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is styled in orderly dreadlocks. He has several tiny amethyst earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Raymond studied abroad. After coming to the age of reason, Raymond took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Optimist, Gifted. Flaws: Selfish. Bonds: Rich. Occupation: Weaver
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 4 Antitoxin. 4 Antitoxin. 7 Acid flasks.
Adelard Badger, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a faded coat and loose pants complete with feathered hat. His golden hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Mortician, but he got bored and became a Herbalist. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to open a new tavern; and to be a mortician again
Flaws: Ugly, Insane, Shy, Disease. Bonds: Job. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Randal Lester, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. With a patchy blonde beard and wild blonde hair. He has gleaming, smiling gray eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Miner. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Bonds: Attractive, Rich, Military, Job, Adventurer. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp. Eye agate (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!