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NPC Generator

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Advanced [show]


Robert Marston, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy white suit. His white hair and beard is wavy and long. He has violet eyes.

Personality: Overbrimming with self-confidence, Robert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.

History: He was born in the west, but his parents moved at a very young age to the east. He went to a religious school and was inspired by the priests there in charitable deeds. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Robert never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Pacifist. Bonds: Attractive, Immigrant, Religious, In love. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Robert Marston, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2800 sp. Aquamarine (200 gp).


Social Check DCs


John Vance, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He is physically well-built. His golden hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He works hard and plays hard.

History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Insomniac, Hedonist. Bonds: Nature, Poor, Job. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

John Vance, Male Human Fighter 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)17 (+3) 14 (+2)13 (+1)
Skills Deception +4, Insight +5
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Sardonyx (20 gp). Amethyst (150 gp). 1 Minor magic item.


Social Check DCs


Henry Ashton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white coat over a green low-cut shirt, and a deerstalker hat upon his head. He has shaved his head bald. His violet eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Shipwright business at a young age. He was an apprentice working in his father's forge. He struck the Shipwright job and began his own company from there.

Motivation: Further expansion of business.

Flaws: Fearful. Bonds: Guardian, Job. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Henry Ashton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Holy water.


Social Check DCs


Cory Heiser, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with a lost civilization.

History: Cory was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Logical. Bonds: Attractive, Adventurer. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Cory Heiser, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)17 (+3) 7 (-2)16 (+3)
Skills Acrobatics +2, History +5
Senses Passive Perception 8
Languages Common, Abyssal, Ignan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp.


Social Check DCs


Theobald Southey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has a large white mantle and cape that has been intricately interwoven into his black robe. He wears his black hair up in a very large beehive style do. His gray eyes peer out from beneath his top white hat.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Locksmith.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Bonds: Job, Enemies, Rich. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Southey, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs

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