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Advanced [show]


Conrad Snape, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man wears many layers of old clothing at all times. His hair is black and curly. His eyes are green and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Conrad hails from a village terrorized by goblins. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He has passion for adventuring and risk; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Enemies. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Conrad Snape, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)7 (-2) 12 (+1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Eye agate (5 gp). Chrysoberyl (110 gp).


Social Check DCs


Lance Emsworth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his club ready. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Criminal record. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lance Emsworth, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Theodoric Benson, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His auburn hair is singed and shortened. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Theodoric Benson, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Hubert Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of death on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is golden and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Mercenary, who enjoyed hunting, Hubert was taken on many hunting expeditions. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To protect his home; and revenge

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Enemies, Guardian. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Hubert Eastoft, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Silver holy symbol. 1 Silk rope. 1 Crowbar.


Social Check DCs


Wymar Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears a red costume with the symbols of his god on his torso. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He wears his auburn hair up. This gray eyed southerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He plays an instrument quite well.

History: He was born into a rich family. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Artistic, Entrepeneur. Bonds: Rich, Job, Adventurer. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Wymar Marley, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)14 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs

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