William Brixton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He is lazy, self-centered, vain, and jealous.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Human compassion; and he has passion for adventuring and risk
Flaws: Antagonistic, Selfish, Racist. Bonds: Nature, Adventurer. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Onyx (80 gp). Tourmaline (140 gp). Black opal (500 gp).
Manfred Home, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He wears his black hair down. He has a dull look in his brown eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He invites people to come help in his community garden.
History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Spy for hire.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.
Cory Langston, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt with thin pastel vertical stripes and brown pants. His chestnut hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He has always had a great fascination with Human culture. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Fisher, his father struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. He has worked as a Engraver like his father before him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg
Flaws: Racist. Bonds: Immigrant, Poor, Job, Criminal record. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Average lock. 1 Masterwork Musical instrument.
Gerald Kimberley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. He wears a top hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Gerald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.
History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother; and many dire rats want him driven away
Ideals: Disciplined, Gifted. Bonds: Attractive, Mentor. Occupation: Cook
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Roger Bentley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. His black hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful slaver made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor. Occupation: Priest
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Auran, Sylvan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Aquamarine (600 gp). Aquamarine (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
