Nicholas Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying auburn hair a little too much giving a sharp auburn color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a slaver, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Professionalism. Flaws: Insomniac. Bonds: Military, Mentor, Rich. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. 1 Chain shirt.
Ralf Astley, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. His red hair is cut short. His blue eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Human culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying brother.
Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Racist, Fearful, Depressed. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 12000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Diggory Dumph, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. His skin is also unnaturally pale. With a patchy black beard and wild black hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.
History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
Charles Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant green.
Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Military. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 4 Antitoxin. 1 Everburning torch.
Clerebold Norton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a grey and white robe with the hood down. He keeps his silver hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.
History: Clerebold was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Flaws: Greedy, Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1200 sp.
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