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NPC Generator

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Advanced [show]


Alex Kensley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: Alex was born in the south. At a young age he loved to build and create. Cursed with a spirit at a very young age, Alex has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and to reunite with his absent mother

Ideals: Gifted, Persistence. Flaws: Insane, Shy, Disease. Bonds: Attractive. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Kensley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 9 (-1)7 (-2) 7 (-2)16 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +5

Possessions: Gold music box (1000 gp). An abacus with copper, silver and gold markers (90 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Anselm Camden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. His hair, while still mostly auburn, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Since then, he has sought to make the best of life.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Professionalism, Optimist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Anselm Camden, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1300 sp. Deep green spinel (90 gp). Chrysoprase (80 gp). Citrine (80 gp).


Social Check DCs


Randal Marlowe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His chestnut hair is cut short. His violet eyes are slightly larger than normal.

Personality: He is a Actor first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Randal's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Actor.

Motivation: Expand his business.

Flaws: Secretive, Antagonistic. Bonds: Rich, Job. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Marlowe, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Simon Moreno, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. He keeps his long brown hair kept up in a rat tail. He has gleaming, smiling hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of western immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Passionate, Justice, Artistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Simon Moreno, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 16 (+3)11 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Superior lock. 1 Masterwork manacles.


Social Check DCs


Don Kent, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He wears his golden hair down. His thin eyebrows rest above his beady green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful brothel owner made him what he is. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A rival would like him out of the picture; and he wants revenge against gnolls

Flaws: Ugly, Shy. Bonds: Rich, Mentor, Enemies, Criminal record. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Don Kent, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Carnelian (30 gp).


Social Check DCs

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