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NPC Generator

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Advanced [show]


Geoffrey Bentley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is well dressed, but even with his fine clothing he looks run-down. His right leg appears badly burned and disfigured. He has no hair. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He uses money and sex appeal to get what he needs; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Geoffrey Bentley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a grey costume with the symbols of death on his torso. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Shoemaker like his father before him.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Flaws: Shy, Mundane, Racist. Bonds: Job. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Ernest Cholmondeley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)14 (+2) 7 (-2)10 (+0)
Skills Nature +4, Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Smokesticks. 1 Smokesticks.


Social Check DCs


Bertram Skelton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky tan painted plate armor. He wears a wide-brimmed hat to cover his moderate length auburn hair. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Bertram took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Joker, Gifted. Flaws: Mundane, Antagonistic, Fearful. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Bertram Skelton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Nicholas Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large black jacket. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His hazel unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.

History: Nicholas was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable, Persistence, Entrepeneur. Flaws: Disease, Lazy. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Nicholas Sharps, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 4 (-3)15 (+2) 18 (+4)7 (-2)
Skills Deception +0, Investigation +4
Senses Passive Perception 14
Languages Common, Draconic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 cp. Amethyst (90 gp). Deep green spinel (90 gp). 1 Minor magic item.


Social Check DCs


Wymar Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His amber eyes peer out from beneath his feathered brown hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted martial powers by his dying brother.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, PTSD. Occupation: Mason

Voice: Whispers

Attributes [hide]

Wymar Carlyle, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Athletics +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 10000 cp. Tourmaline (50 gp). Moonstone (20 gp). 1 Tanglefoot bags. 3 Holy water. 4 Antitoxin.


Social Check DCs

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