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NPC Generator

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Advanced [show]


Solomon Northcott, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Navigator. His black hair is still thick. His eyes are likewise blue. His teeth are white and perfect.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Navigator like his father before him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Bonds: Job, Attractive, Military, Religious. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Solomon Northcott, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 16 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 3 Antitoxin. 3 Antitoxin. 7 Acid flasks.


Social Check DCs


Adam Berkeley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Hunter uniform. His head has been shaved. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He is lazy, self-centered, vain, and jealous.

History: Born in the west to a Hunter, Adam learned a great deal about his mother's area of expertise. A gifted student he started as a Locksmith, but he got bored and became a Hunter. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and expand his business

Ideals: Athletic. Flaws: Ugly, Addict, Selfish. Bonds: Job. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adam Berkeley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)12 (+1) 15 (+2)18 (+4)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. His blonde hair is lengthy and is close to two feet long. This gray eyed westerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He then took over the family business and is one of the better Courier for hire.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Justice. Bonds: Attractive, Poor, Criminal record, Job. Occupation: Courier

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Gracey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Everard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a fancy violet suit. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a great chef.

History: Gifted from a young age, Everard studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and expand his business

Ideals: Gifted. Bonds: Attractive, Mentor, Criminal record, Job. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Everard Tewksbury, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 70 pp.


Social Check DCs


Odo Davenport, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a violet armored body suit, with a simple pastel line shooting up and back down. He wears a small hat to hide his balding. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: French accent

Attributes [hide]

Odo Davenport, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Star ruby (1100 gp). 1 Minor magic item.


Social Check DCs

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