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NPC Generator

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Advanced [show]


Arnold Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has moderate length auburn hair. His gray eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. Recently he has begun working with bootleggers and crooks.

Motivation: To prove his worth to the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Military, Criminal record. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Arnold Shelly, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)7 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 60 pp.


Social Check DCs


Diggory Sydney, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely black suit with grey socks and a vest with buckled shoes. He has a blonde handlebar mustache and slicked back blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will rave to anyone who will listen. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Diggory studied abroad. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying sister.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, Selfish. Bonds: Poor. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Sydney, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)13 (+1) 14 (+2)18 (+4)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Golden yellow topaz (300 gp). Aquamarine (300 gp).


Social Check DCs


Alex Holton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a tan suit, grey shirt, and tan tie. With a patchy black beard and wild black hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Guard business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He is content; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Attractive, Rich. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Alex Holton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 50 pp.


Social Check DCs


Roland Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His black hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of illithids.

Flaws: Secretive. Bonds: Poor, Military, Mentor, Enemies. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Roland Kelsey, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 8 (-1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. 1 Half-Plate.


Social Check DCs


Everard Addington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep yellow leather and dull pastel iron scale mail. His chestnut hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Everard was born the youngest of three triplets. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His relatives are trying to arrange a marriage; and retire the richest man in the east

Ideals: Justice, Entrepeneur. Flaws: Secretive. Bonds: Family. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Everard Addington, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Jet (150 gp). Red-brown spinel (150 gp). Deep green spinel (150 gp).


Social Check DCs

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