Don Dalton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a small hat to hide his balding. He has gray eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: He has a rivalry with the Church that dominates his actions; and regain custody of his son
Ideals: Athletic, Passionate. Flaws: Selfish. Bonds: Religious, Family. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 45000 sp.
Tim Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with blue stripes complete with hood. His hair, while still mostly silver, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.
Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Humans. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Carpenter, who enjoyed hunting, Tim was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Adventurer, Debt. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
Percival Law, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a violet and brown handkerchief worn on his left side, and he perpetually has his spear ready. His moppish golden hair is in a traditional bowl cut. His hazel eyes dart from person to person.
Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.
History: The child of a Bowyer, who enjoyed hunting, Percival was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To share knowledge with the world.
Ideals: Fighting, Impeccable, Logical. Bonds: Nature, Criminal record. Occupation: Ruler
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2000 cp. 4 Tanglefoot bags. 3 Smokesticks.
Percival Staurheim, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a green Stetson hat and green clothes, and is pretty ugly. He wears a Stetson hat to cover his moderate length golden hair. He wears an eyepatch.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Logical, Entrepeneur. Flaws: Ugly, Disease, Insane, Mundane. Occupation: Beggar
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
Dean Mori, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear yellow clothing when he does not wear armor. He is portly but not overly obese. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He never wears the same outfit twice, unless he absolutely has to.
History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He has never given up on his painting dream.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Criminal record, Nature. Occupation: Barkeep
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
