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NPC Generator

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Advanced [show]


Roland Clinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a kukri. His red hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of men and trembles around them

History: He was born several months after his father was called into army service. When Roland reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.

Motivation: Many giants want him driven away; and he wants to get laid

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Has a crush, Enemies. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Roland Clinton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)11 (+0) 7 (-2)14 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gunter Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His hair is chestnut and curly. His eyes are gray and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: His religion dominates his actions; and sabotage a competitor

Ideals: Joker, Persistence. Bonds: Attractive, Job, Family, Religious. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Gunter Middleton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. He has dyed his greying white hair a little too much giving a sharp white color. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He is lazy, self-centered, vain, and jealous.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. He now mingles about in high society.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Flaws: Insane, Selfish. Bonds: Rich, Criminal record, Enemies. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Lindsay, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Theodoric Oakley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. With a patchy brown beard and wild brown hair. His violet unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Theodoric was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets.

Ideals: Athletic, Joker. Flaws: Disease, Insane. Bonds: Attractive. Occupation: Brewer

Voice: French accent

Attributes [hide]

Theodoric Oakley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Trey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His brown hair is braided into rings. He has a tattooed face.

Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trey was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Soapmaker. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Entrepeneur. Bonds: Religious, Family, Job, Adventurer. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Ainsworth, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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