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NPC Generator

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Advanced [show]


Dustin Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his glaive. His golden hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Miller, but he got bored and became a Dilettante. He has worked as a Dilettante like his mother before him.

Motivation: Sabotage a competitor; and he seems to be bored by most things

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

Dustin Kendal, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 7000 cp. 1 Simple lock. 1 Small steel mirror. 1 Masterwork Thieves’ tools.


Social Check DCs


Trym Emsworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears white cloth garments or leather armor. His auburn hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are brown.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with finding treasure.

History: A powerful necromancer made him what he is. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Mentor. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Trym Emsworth, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)8 (-1) 8 (-1)9 (-1)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Geoffrey Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Barrister. His white hair is braided into rings. His gray eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He would rather hide behind his crafts than deal with other people.

History: He got into the Barrister business at a young age. He moved from fad to fad and when he turned 15 he discovered poetry. He has worked as a Barrister like his father before him.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he is unsatisfied with his job

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Barrister

Voice: Sounds elderly

Attributes [hide]

Geoffrey Spaulding, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. Black pearl (1100 gp). Red garnet (110 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Percival Altham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. His eyes are green.

Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He is content.

Ideals: Philantrophist. Flaws: Ugly, Disease, Mundane. Bonds: Poor. Occupation: Brewer

Voice: growls and snarls, animalistic

Attributes [hide]

Percival Altham, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 5 (-3)17 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Warwick, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. His hair is golden and very short. His skin is flawless and his blue eyes scan people very quickly.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is frequently practicing swordplay.

History: Born to a Mason, his father struggled to pay the bills. His childhood dream was to be a Mason, but he was a colossal failure. He now owns his own business.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Athletic. Bonds: Attractive, Military, Poor, Job. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Warwick, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 18 (+4)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Moss agate (16 gp). Emerald (800 gp). Tourmaline (90 gp).


Social Check DCs

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