Frederick Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears white trousers with black and blue striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is kept up in a ponytail inside a Stetson hat. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He is a great chef.
History: He comes from a rich southern family. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Rich, Military. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Drogo England, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. He has chestnut hair. His hazel eyes dart from person to person.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Merchant for hire.
Motivation: To be a Miner again; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 6 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Bertram Tyndall, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With a patchy white beard and wild white hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him.
Ideals: Athletic, Impeccable. Flaws: Racist. Bonds: Mentor, Rich. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Dean Norton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a tight violet one piece outfit complete with pants, hood, and a cape, and a wedding ring on his left hand. His hair is brown, silky, and of moderate length. His gray eyes are passionate and lively.
Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love.
Ideals: Artistic, Optimist. Bonds: In love, Attractive, Nature. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 43000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Anselm Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a violet costume with the symbols of magic on his torso. He sports a long red beard, and similarly colored long hair. His green eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of eastern immigrants he idolized his mother. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Joker, Optimist. Bonds: Immigrant, Family, Rich. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
