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Advanced [show]


Godfrey Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with wide-brimmed hat. He has a golden handlebar mustache and slicked back golden hair. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Carpenter, his father struggled to pay the bills. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He wants to get laid; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Job, Has a crush. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Godfrey Wordsworth, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Hastings, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is white and curly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a mountains tribe. He worked as a nervous Bricklayer and found it very stressful. He has drifted from career to career and currently works as a Bricklayer.

Motivation: To unite with his brother; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Hedonist. Bonds: Nature, Job, Family. Occupation: Bricklayer

Voice: Posh accent

Attributes [hide]

Gerald Hastings, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Athletics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Citrine (80 gp). Chrysoprase (80 gp). Rock crystal (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Heward Allerton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze, and his gloved hand is found clutching a ceremonial dagger. He has a small bristly mustache and wavy silver hair. His eyes are likewise hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is harsh and unforgiving.

History: He was born in the east, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Rich, Immigrant. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Heward Allerton, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp.


Social Check DCs


Wymar Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears green painted combat armor at almost all times. His hair, while still mostly auburn, has prominent grey streaks. His brown eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Wymar was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Has a crush, Job, Immigrant. Occupation: Armorer

Voice: Spits words with contempt

Attributes [hide]

Wymar Huckabee, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Abram, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is long and chestnut with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He has several tiny jet earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: To settle down with his crush; and he's attracted to the pc

Flaws: Fearful, Disease. Bonds: Rich, Family, Adventurer, Has a crush. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Gerald Abram, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3100 sp.


Social Check DCs

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