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NPC Generator

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Advanced [show]


Dustin Shelley, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. He has a very tight haircut. He wears large thick round spectacles.

Personality: Eccentric and domineering, Dustin will drive conversation. He is a great chef.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted arcane powers by his dying brother.

Motivation: Wants his loneliness to end.

Ideals: Extrovert, Gifted, Artistic. Flaws: PTSD. Bonds: Attractive. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Dustin Shelley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)17 (+3) 8 (-1)15 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Ignan, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Theobald Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear white clothing when he does not wear armor. He has moderate length silver hair. His eyes are a pleasant hazel.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Barkeep, who enjoyed hunting, Theobald was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid.

Bonds: Attractive, Immigrant, Nature, Has a crush. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Theobald Graham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 10 pp.


Social Check DCs


Hunter Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. He is physically well-built. He wears a small hat to hide his balding. He has gleaming, smiling blue eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Hunter was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Cartwright.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Persistence. Flaws: Fearful. Bonds: Job, Enemies, Rich. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Hunter Hadlee, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 17 (+3)12 (+1) 8 (-1)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Jacobs, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His long blonde hair reaches down to his waist. His green eyes are passionate and lively.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: Expand his business; and human compassion

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Mentor, Job. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Theobald Jacobs, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Cory Walcott, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. He wears his hair in dreadlocks. This brown eyed northerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cory took refuge in the large cave and found the beat up club and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Ugly, Shy. Bonds: Poor, Slave, Military, Nature. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cory Walcott, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3000 cp.


Social Check DCs

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