Miles Home, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. He is an epitome of beauty. He has a long brown beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a necromancer, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Sculptor, but he was a colossal failure. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Bonds: Attractive, Mentor, Job. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Banded mail. 1 Banded mail.
Miles Bentley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly white, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is greedy; and he desires power and/or immortality
Flaws: Antagonistic, Disease, Secretive. Bonds: Attractive, Adventurer, Rich. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Eye agate (10 gp). 1 Minor magic item.
Adam Payton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, black shirt, and yellow tie. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Mercenary business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Scribe again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic, Secretive. Bonds: Job, Mentor. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Patrick Hailey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear brown pants and tee shirts. His hair is short and black. His green unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the south. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: To reunite with his absent father.
Ideals: Pacifist. Flaws: Disease. Bonds: Immigrant, Rich, Family. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Iolite (40 gp). Jet (120 gp). Iolite (40 gp).
Alexandre Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and white with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark
Flaws: Hedonist. Bonds: Adventurer, Attractive, Criminal record. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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