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Advanced [show]


Norman Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He carries a battered scimitar and tarnished sai as well. His chestnut hair is heavily combed to the right. His violet eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norman took refuge in the old dungeon and found the beat up sai and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is greedy; and to clean up the streets

Ideals: Fighting, Philantrophist. Bonds: Rich, Nature, Guardian. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Norman Kimberley, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Heward Leighton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his red hair up. His hazel eyes have a joyful gleam in them most of the time.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his brother.

Bonds: Attractive, Adventurer, Rich, Family. Occupation: Layabout

Voice: Speaks with a cold

Attributes [hide]

Heward Leighton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills Athletics +3, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Randal Sutherland, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is heavily combed to the right. He has brown eyes.

Personality: He is extraordinarily eccentric. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insane, Ugly. Bonds: Poor, Military, Adventurer. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Sutherland, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Stealth +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Gomory Budd, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a red vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.

History: Born in the west to a Knight, Gomory learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Knight.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable. Flaws: Ugly, Shy, Racist. Bonds: Job. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Gomory Budd, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bernard Home, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He sports a flattop hair cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Artistic, Optimist. Bonds: Rich, Attractive, In love. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Bernard Home, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)16 (+3) 13 (+1)5 (-3)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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