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NPC Generator

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Advanced [show]


William Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. His black hair is drawn into a tight pony tail with a skull scrunchie. He has a tattooed face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Fearful, Antagonistic, Ugly. Bonds: Enemies. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

William Hartford, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Percival Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered blue stockings. He has done his best to style his brown hair to look like a famous performer. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Percival Gracey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 15 (+2)11 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Auran, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp. 3 Tanglefoot bags.


Social Check DCs


Richard Van Es, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. He has a dull look in his blue eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.

History: Richard was born in the south. At a young age he loved to build and create. After coming to the age of reason, Richard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted, Persistence. Flaws: Insomniac. Bonds: Adventurer. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Richard Van Es, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 13 (+1)7 (-2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 14000 cp.


Social Check DCs


Dean Norton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting, Optimist, Gifted, Entrepeneur. Bonds: Immigrant. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Dean Norton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 9 (-1)11 (+0)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp.


Social Check DCs


Norman Colby, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Animal Trainer uniform. His brown hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better world.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Ideals: Impeccable, Gifted. Bonds: Job, Adventurer, Rich. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Norman Colby, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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