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NPC Generator

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Advanced [show]


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His blonde hair is knotted and matted. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.

History: He comes from a rich northern family. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Anselm Marleigh, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)8 (-1) 8 (-1)15 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 19000 cp.


Social Check DCs


Aldous Reed, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, tan cloak. His hair is white and very short. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 3 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to be a ploughman again

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Aldous Reed, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Raymond Pickering, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a black tunic with red highlights, and long grey pants that bunch up around his shoes. His white hair, when down, is lengthy. His hazel eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast desert. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Flaws: Ugly, Terse. Bonds: Rich, Nature, Adventurer, Guardian. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Raymond Pickering, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 7 (-2)11 (+0)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Thomas Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His brown hair and beard is wavy and long. His hazel eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His father raised him in a mountain cabin. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his sister recently and the two have been together since.

Motivation: Wants to work out more often; and wants to raise his children well

Ideals: Athletic, Philantrophist. Bonds: Family, Nature. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Thomas Spaulding, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 600 sp. Silver chalice with lapis lazuli gems (30 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gunter Asheton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black feathered hat and black clothes. He has moderate length brown hair. His eyes are hazel.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.

History: He was raised in a desert tribe. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now owns his own business.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Gifted. Flaws: Mundane. Bonds: Criminal record, Nature, Job. Occupation: Apothecary

Voice: Irish accent

Attributes [hide]

Gunter Asheton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs

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