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NPC Generator

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Advanced [show]


Chad Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. He has a slight overbite and is overall scrawny. His hair is black and very short. His green eyes peer out from beneath his broad black hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To find somewhere to settle down; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, PTSD, Mundane. Bonds: Rich, Religious. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Chad Ramsay, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills History +5, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic, Orc, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Geoffrey Livingstone, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. His tied-back hair is silver. His hazel eyes peer out from beneath his Stetson grey hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is searching for what he claims is his rightful reward.

Motivation: To protect his home; and he's repulsed by the pc

Flaws: Antagonistic, Racist. Bonds: Immigrant, Adventurer, Guardian. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Geoffrey Livingstone, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Body Guard. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Gerald Mori, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Randal Graeme, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His red hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the east. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Randal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Randal. He was granted arcane powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Randal Graeme, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)14 (+2) 10 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Alexandre Marston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. His hair is golden, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his mother.

History: Alexandre hails from a village terrorized by drow. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: A deep hatred of drow; and he wants revenge against drow

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Slave, Attractive, Enemies, Immigrant. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Alexandre Marston, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)8 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Red spinel (40 gp). Lapis lazuli (12 gp).


Social Check DCs

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