Diggory Leighton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses like a well dressed Assassin does. His brown hair is heavily combed to the left. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to loving parents in a slum to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Assassin soon after.
Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Shy. Bonds: Job, Poor, Mentor. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Gerard Dumph, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a blue suit, brown shirt, and grey tie. His golden hair, when down, is lengthy. His thin eyebrows rest above his beady violet eyes.
Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Butcher.
Motivation: To reunite with his old friends.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 5 (-3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Balimaar Ryland, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His red hair is heavily combed to the left. His ears are large.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of northern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Balimaar's homeland. Balimaar decided to take the middle way and become a bodyguard. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Adventurer, Immigrant. Occupation: Farmer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Randal Wedgwood, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern man wears pastel trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich southern family. He has had some formal poetry training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found.
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich, Family. Occupation: Miner
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Gold dragon comb with red garnet eye (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gunter Reid, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a brown and yellow handkerchief worn on his right side. His auburn hair is styled in orderly dreadlocks. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Herbalist. Recently the stress of being a Herbalist has made it difficult for him to sleep.
Motivation: Wants to raise his children well; and to be a shoemaker again
Flaws: Ugly, Selfish, Insomniac. Bonds: Job, Military, Family. Occupation: Herbalist
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!