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NPC Generator

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Advanced [show]


Adelard Alton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with deerstalker hat. With a patchy silver beard and wild silver hair. His eyes are hazel and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: He was born to loving parents in a slum to the south. He helped his father out around the business and became quite the natural. Recently the stress of being a Server has made it difficult for him to sleep.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Server

Voice: Shortens vowels

Attributes [hide]

Adelard Alton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 9 (-1)17 (+3)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Adam Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His hair is long and auburn with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He left for the east, certain he would find work there.

Motivation: Expand his business.

Ideals: Entrepeneur. Bonds: Immigrant, Job, Poor. Occupation: Marshal

Voice: German accent

Attributes [hide]

Adam Wordsworth, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kody Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his chestnut hair up in a very large beehive style do. His thin eyebrows rest above his beady green eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Religious, Enemies. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Kody Alston, Male Human Fighter 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Digby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in an above average manner. His black hair is drawn into a tight pony tail with a clover scrunchie. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Opinionated, Philantrophist. Bonds: Attractive, Religious, Mentor. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Odo Digby, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)16 (+3) 18 (+4)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. Banded agate (11 gp). Eye agate (11 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Heward Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears tan cloth garments or leather armor. He has dyed his greying red hair a little too much giving a sharp red color. His eyes, though not visible through his cowl, are green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has worked as a Guard like his mother before him.

Motivation: Further expansion of business; and to get a good night's sleep

Ideals: Joker. Flaws: Selfish, Insomniac. Bonds: Rich, Job. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Kendal, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 11 (+0)10 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand -1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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